Avalon
Avalon is the most detailed, original and immersive online RPG on the internet. In existence for almost two decades, it is also one of the oldest RPGs. It has evolved consistently over this time, boasting the highest standards; as an online RPG, it's unparalleled in its creativity and diversity. Only by your own merits can you rise above the rest and only the best ascend to the stars, becoming one of the all-powerful immortals. You will need all the talents which lead to success in real-life; communication, quick-thinking, insight, perseverance, passion and ability. The 'game' is founded on conflict and co-operation, its aim to be a forum for emotional clashes between bitter enemies, and alliances between beloved friends. A land of heroism and villainy, not a sugary safe environment for easy progress and emotionless character building.
The form of a city is simple in theory and complex in reality. The most common form that a city takes is that of a democracy, where the head of a city is its royal patron, a figurehead role. They however delegate responsibility to the City Council who run the city. The true leader of the city is the Prince, chosen by of all chosen Barons. The Prince is the source of all appointments within the city (Barons aside), and without an effective Prince, a city is crippled. The Prince must be a strong personality, to pull a city together and keep its morale high. Barons, who chose the Prince and therefore control appointments and the government, are usually elected by universal suffrage of all citizens. Often, the cities are democracies, whilst the villages and towns are dictatorships, with their leaders appointed by the gods.
Being combatative is by no means the only way to enjoy Avalon. There are guilds devoted entirely to pacifism, to the avoidance of combat, and even its prevention. The path of the pacifist is a more gradual one - because they do not fight, they do not ride the roller coaster of great victories and ignominious defeats. Pacifists or those who do not like combat tend to make excellent diplomats (pursuing positions such as Barony or Ministries of a city), or fine merchants. Traditionally the Animists, the Loremasters, the Alchemists, the Minstrels, and the Bards Guilds attract those who would prefer a peaceful lifestyle.
