Nexus
Discover the hidden beauty of The Kingdom of the Winds. Enter a virtual world. Begin by learning how to survive; you may end by becoming a deity.
Do arcane mysteries entice you? Or poetic stories? What of donning stunning platemail and hefting up the sword nearly lost from beneath the waves of human consciousness? Or is it simply the riches and awesome artifacts you wish to behold? Allow the winds of your imagination to rise up.
There are four base paths you may realize. Once you have enough wisdom of the world to feel the Quickening, you must discipline yourself to one of these paths to continue toward your own greatness.The Quickening comes upon the fifth level. It is then that one of the guild halls will accept you in, as you shall accept their Path. After The Quickening passes you are not yet completed on your path. As you continue your journy to greatness you will reach the age of Enlightmenment. You can continue to follow the pure path you selected, or you can devote yourself for life to one of the three great powers : Ming-Ken, Kwi-Sin, or Ohaeng. But your journy does not end there, oh no, you have bearly started on your climb to power. You grow yet closer to the true being that you will become on your journy to greatness. Even further along your path you will gain the opportunity to join one on many subpaths. Groups aligned to one cause, to fight and protect that which they feel it is their duty to protect.
Nexus