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Medieva

mmorpg game picture Medievia is one of the oldest online text-based games and has grown to a massive size, currently having well over four million rooms that consist of 522 different areas to explore, a wilderness realm that is alive with adventure, and high seas that even the most strong-willed captain cannot survive. Hundreds of players swarm the lands daily, varying between 200-700 players online depending on the time of day. We have players from all around the globe, with an active playerbase from the US, Canada, Europe, Australia, New Zealand, Malaysia, South Africa, and many more places around the world.

But Medievia is far more than just plenty of rooms to whack the mobs silly and plenty of other players doing it. Medievia offers variety. How about Dragon Hunting , earning (or losing) your fortune in the casino , completing autoquests for a nice sack of gold as well as autoquest points, creating your very own bloodline , dueling with your fellow players, or... how about building the most fantastic house for yourself as well as Town for you Clan.

MMORPG Data

There are four classes in Medievia. Warrior, Thief, Mage and Cleric. When you begin playing you get to pick a class right of the bat, and as your level increases you will need to change your class. This is called Multiclassing , or 'to multi', and can be done once you've reached level 31 of that class.A warrior's main duty is to protect the other group members. Because of their high hit points, they will usually be placed in the front line of a FORMATION where they will be subjected to most of the damage. A warrior will gain more hit points per level than other classes. However, their MANA will decrease as their training focuses more on physical skills. A warrior begins the game with a strength of 16. The warrior's armor class will decrease with every level of experienced gained, reflecting their increased combat training. Thieves have many skills which could greatly help a group or completely destroy an opposing group. Thieves are very good as soloing adventurers. A thief will gain more hit points per level than a MAGE but not as much as a WARRIOR Thieves also gain MANA per level and begin the game with a dexterity of 16. Mages have the ability to cast SPELLS at the expense of low hit points. They are normally placed in the back of a FORMATION where they can attack with offensive spells, without being harmed. A Mage begins the game with an INTelligence of 16. Because of a Mage's sole devotion to the Art, they only learn to use a few weapons in combat, such as: daggers, staves and darts. Mages gain much needed mana when they deal the "Death Blow". The mana gained depends on the alignment of the mage and the victim. If they are opposing alignments the mana gain (often called "kickback") is quite substantial.

Trading can be very profitable, even more so when a catastrophe has taken place. One downside is that trading can be very timeconsuming, depending on how far you need to travel and how many mob factions you run into. One quick half hour trip can turn into a four hour disaster as the lions pound you with a roar and the centaur bandits pierce you with arrows, catching you by surprise.

Medieva