Game Data
Instead of an atmospheric or arcade flight model, such as those used in Wing Commander or the X-Wing games, Jumpgate uses a unique near-Newtonian physics model. It's almost completely realistic spaceflight, except for a drag component that counters momentum and limits speed. The drag was added solely for playability, as the developers found such a factor was crucial for learning to control the ship effectively.
It was a time of light, it was a time of darkness. The four systems had prospered greatly within the balance that only peaceful coexistence could bring. Each of the known systems had something to offer the others, who were all eager to receive. The ancient axes which had been ground for millennia between the traditionalists of the Octavian empire and the rebellious commonwealth of Solrain had long since been buried. The vicious, seemingly eternal struggles between Quantar and Hyperial forces had been peacefully resolved. Then occurred the unthinkable... an event of religious armageddon for some, an event of impossible chaotic chance for others.
To this day, no one fully understands what happened, but the memoirs of Desigrey Hettir, Cornea Station's first commanding governor, attempt to provide the simplest description possible. When the dust settled, chaos and confusion were all that remained. The planet Solrain, so long the seat tribunal of the four systems, had vanished. Although remote contact with the planet's massive informational databases was still possible, no one was able to locate its physical position. All communication between the systems was lost.
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Jumpgate is a Massively Multiplayer Online Flight Simulator - set in space.