Dragons Gate
Dragon's Gate isinteractive, real time, fantasy role-playing game based on ideas similar to some fantasy stories you may have enjoyed. Each player creates a character and assumes the identity of that character while in Dragon's Gate. Role-playing allows interaction between player characters (PCs) and non-player characters , within a land, which runs in a real-time framework. You can immerse yourself in the game world while participating in game master (GM) or player-run scenarios, going adventuring, completing quests, competing in gladiator games and making new friends.
Your character may be comprised of any one of several classes and races and can be individualized in many ways. You will soon become wise in the ways of the world. You will learn how to adventure in search of loot and glory, fame and fortune, either alone or with other players. It is our intent to emphasize the role-playing aspects of this game. To this end, we have de-emphasized the statistics; although they are an integral part of the way the game works. Some statistics with numbers are still shown, but are kept to an absolute minimum. Life in Dragon's Gate continues 24 hours a day, and events continue to occur without requiring your direct intervention. The world is rich with political and religious strife and has a detailed history. It is very easy to get involved and immersed in role-play.
In your journeys through Dragon's Gate, you will encounter all manner of creatures and monsters. They come in all shapes, sizes and abilities, from furry little mice to huge, to massive demons from another realm. Not all are hostile, and some may even be helpful. You will quickly learn that not all creatures are created equal! Two orks may look alike, but one may be much tougher and more deadly than the other. Some monsters have the ability to fly, just as some of the races do. Don't be surprised if you are standing in an open field and a flying beast begins a 'strafing' run on you! Creatures that are flying can only be hit by a limited array of weapons. When confronted by a flying creature, it's time to break out the bows and the runes to bring the monster back to the ground where everybody can attack it--or to beat a hasty retreat.
