Aranock Online
You will enter Aranock as a Mercenary , Harakim or Templar . Your game will start in the Temple of Aranock . There is a good chance that there will be some valuable stuff lying on the ground in the backroom. Take what you need. But do not take more. Other players will want to make use of these resources as well, and their need might be greater.
Once you leave the Temple, you'll be in Aranock . There is a market, a tavern, several dungeons and NPC homes. Enter the backroom of the tavern to leave the game. Your character will "sleep" in safety while you're away and start again refreshed once you connect again.
All citizens of Aranock are driven by a strange desire to explore the Labyrinth . The Labyrinth is a vast building consisting of many, many gorges. Each gorge contains a gate which leads to the next gorge. But before you can enter that gate, you will have to defeat that gorge's danger. The last gorge is rumored to have a gate to a long abandoned city which contains riches and magic beyond imagination. Other rumors say, that the Seyan'Du live behind the last gate.
The old man smiles at you, and takes another sip of his ale. "Perhaps. But perhaps we're not just any town, friend." You cock an eyebrow at the senile old coot. He nods toward one of the patrons in the tavern, a tall, heavily-muscled warrior with battle-scarred armor and a flowing red cape. "We're the only land in the world that's still protected by the Seyan'Du." You're taken aback for a moment. "Surely you jest!" you scoff, taking a gulp of ale. The old man shakes his head. "I'm quite serious. You've not seen a true battle until you've witnessed the power of the Seyan'Du.
